Fixed some window sizing and restoring problems for the RAD Video Tools on Windows 10 (update to Windfor sizing fix).Moved to native Linux 32-bit builds (vs hybrid MSVC build).Added Linux 64-bit Bink Player to distribution.Removed all the DirectDraw based options in the Bink player for Windows (just use DIBSections now).Removed all the weird buffer formats that no one uses anymore (BINKSURFACE24, BINKSURFACEYUVU, etc).You can still download the old Bink 1 3DS SDK if necessary. Dropped the Nintendo 3DS as a current platform (also cleans up the codebase).You can still download the old Bink 1 SPU decoder if necessary. Dropped the SPU version of the Bink decoder (which cleans up the codebase considerably).No modern app should need these old school modes. Dropped all the scaling compression options (2x height, 2x height interlaced, etc).We continue to recommend not using software blitters and to use the GPU for color conversion, though. All new software blitters - higher quality and available for all platforms.Added GPU-assistance for Windows 10 Universal and RT targets.Bink 1 and 2 can now specify a custom colorspace in the file itself - more to come with this later.Bink 1 file-format update: optional string data now supported.Bink 1 file-format update: constant frame alpha is stored better smaller.
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